PLL parity

Swap two dedges (or a pair of corners) on a 4x4's last layer: 22 cases.

What it is

PLL parity is a last layer a 3x3 cannot have: two edges (or two corners) swapped alone. The core algorithm swaps two opposite dedges; the other cases add a 3x3 PLL around it.

Recognition

Compare the last layer's corners and dedges: if one of them needs an odd number of swaps to solve and the other an even number, it is PLL parity; if both need an odd number or both an even number, it is an ordinary 3x3 PLL.
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Source: SpeedCubeDB, https://speedcubedb.com/a/4x4/PLLParity, retrieved 2026-10-24: case names, groups, setups and images, and the top-voted algorithms per case with their votes. Every algorithm shown was checked by the logic engine; rejected ones are listed in docs/db-exclusions.md.