Bb

PLL parity
Adj Corner Swap
Compare the last layer's corners and dedges: if one of them needs an odd number of swaps to solve and the other an even number, it is PLL parity; if both need an odd number or both an even number, it is an ordinary 3x3 PLL.
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Algorithms (3)

(U) y x Rw2 U2 Rw2 Uw2 2R2 Uw2 B 3Rw' U R' U2 L U' R
My choice
15 HTM · 14 STM · 23 QTM
rotation
<U,R,L,B>
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 2 votes
(U) y 2R2 U2 2R2 u2 2R2 u2 R' U L' U2 R U' R' U2 L R
19 HTM · 16 STM · 30 QTM
3-gen
rotation
<U,R,L>
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 1 votes
(U) y' 2R2 U2 2R2 u2 2R2 u2 L' U R' U2 L U' L' U2 L R U
20 HTM · 17 STM · 31 QTM
3-gen
rotation
<U,R,L>
Do U first (AUF) on the case as drawn. · SpeedCubeDB, 0 votes

How this case is verified

The case is the source's setup, checked against the source's case image. Setup: U' R' U L' U2 R U' 3Rw B' Uw2 2R2 Uw2 Rw2 U2 Rw2 x' y' U'. Every algorithm above was run by our logic engine from that state and reaches "pll-solved", keeping first-layers and oll-solved.