Recognising cases

How to tell cases apart quickly, set by set.
Recognition is often slower than execution. Good recognition looks at as few stickers as possible: usually the top face and two adjacent sides, so you never need to tilt the cube. Each algorithm set's page has a recognition section; the essentials:
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    OLL: Count the top-colour stickers on the top face's edges: none is a dot; two opposite is a line; two adjacent is a L; all four is a cross. Then look at the corner stickers on the sides for headlights and bars.
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    PLL: look at two adjacent sides, and glance at the other two. Headlights on all four sides of the top layer: solved (an EPLL: U, H or Z). Headlights on exactly one side of the top layer: adjacent swap. No headlights on the top layer: diagonal swap. Then read blocks of two or three.
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    COLL and CMLL: the top face gives the corner shape (Sune, Pi, H...); the side colours of the corners give the permutation.
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    ZBLL: corner shape, then the COLL case, then the edges relative to the headlights.
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    F2L: find the corner, see where its cross colour points, then whether the edge is joined to it.
The trainer drills exactly this: it shows a case diagram and asks you to name the case before showing the algorithm.