Orientation of the last layer (OLL)
Make the top face one colour in one algorithm: 57 cases.
What it is
OLL is CFOP's third step: with the first two layers solved, one algorithm turns every last-layer piece so the top face shows one colour. Permutation does not matter yet; PLL comes next.
The 57 cases group by their shape on the top face: dot (no edges oriented), line, L-shapes ('lightning', 'fish', 'knight move', ...), and the seven OCLL cases where the edges already form a cross. Beginners use 2-look OLL: orient the edges (3 algs), then the corners (7 algs).
Recognition
Look at the top face first. Count the top-colour stickers on the top face's edges: none is a dot; two opposite is a line; two adjacent is a L; all four is a cross. That narrows it to a group; then the corner stickers on the top and the sides (headlights, bars) pick the case.
Dot Case
OLL 1
R U2 R2 F R F' U2 R' F R F'
11 HTM · 0.93% · 4 algs
OLL 2
y' R U' R2 D' r U r' D R2 U R'
11 HTM · 1.9% · 4 algs
OLL 3
(U') y' f R U R' U' f' U' F R U R' U' F'
13 HTM · 1.9% · 4 algs
OLL 4
(U') y' R' F2 R2 U2 R' F' R U2 R2 F2 R
11 HTM · 1.9% · 4 algs
OLL 17
R U R' U R' F R F' U2 R' F R F'
13 HTM · 1.9% · 4 algs
OLL 18
y R U2 R2 F R F' U2 M' U R U' r'
13 HTM · 1.9% · 4 algs
OLL 19
y S' R U R' S U' R' F R F'
12 HTM · 1.9% · 4 algs
OLL 20
r U R' U' M2 U R U' R' U' M'
13 HTM · 0.46% · 4 algs
Lightning Shapes
OLL 7
r U R' U R U2 r'
7 HTM · 1.9% · 4 algs
OLL 8
(U2) y2 r' U' R U' R' U2 r
7 HTM · 1.9% · 4 algs
OLL 11
r' R2 U R' U R U2 R' U M'
11 HTM · 1.9% · 4 algs
OLL 12
y' M' R' U' R U' R' U2 R U' M
12 HTM · 1.9% · 4 algs
OLL 39
(U) y' f' r U r' U' r' F r S
10 HTM · 1.9% · 4 algs
OLL 40
(U) y R' F R U R' U' F' U R
9 HTM · 1.9% · 4 algs
Fish Shapes
Knight Move Shapes
OCLL
OLL 21
(U) R U R' U R U' R' U R U2 R'
11 HTM · 0.93% · 4 algs
OLL 22
R U2 R2 U' R2 U' R2 U2 R
9 HTM · 1.9% · 4 algs
OLL 23
R2 D R' U2 R D' R' U2 R'
9 HTM · 1.9% · 4 algs
OLL 24
r U R' U' r' F R F'
8 HTM · 1.9% · 4 algs
OLL 25
(U) R U2 R D R' U2 R D' R2
9 HTM · 1.9% · 4 algs
OLL 26
(U) y R U2 R' U' R U' R'
7 HTM · 1.9% · 4 algs
OLL 27
R U R' U R U2 R'
7 HTM · 1.9% · 4 algs
All Corners Oriented
Awkward Shapes
P Shapes
C Shapes
W Shapes
L Shapes
OLL 47
y' F R' F' R U2 R U' R' U R U2 R'
12 HTM · 1.9% · 4 algs
OLL 48
F R U R' U' R U R' U' F'
10 HTM · 1.9% · 4 algs
OLL 49
(U2) y2 r U' r2 U r2 U r2 U' r
9 HTM · 1.9% · 4 algs
OLL 50
r' U r2 U' r2 U' r2 U r'
9 HTM · 1.9% · 4 algs
OLL 53
r' U' R U' R' U R U' R' U2 r
11 HTM · 1.9% · 4 algs
OLL 54
r U R' U R U' R' U R U2 r'
11 HTM · 1.9% · 4 algs
Source: SpeedCubeDB, https://speedcubedb.com/a/3x3/OLL, retrieved 2026-10-24: case names, groups, setups and images, and the top-voted algorithms per case with their votes. Every algorithm shown was checked by the logic engine; rejected ones are listed in docs/db-exclusions.md.