Skewb: Sarah's method

First layer, then the last layer's corners and centres.
The Skewb turns around its corners: each turn moves half the puzzle. It has 8 corners and 6 centres. Sarah's method (the standard for speed) solves a first layer (a centre with its four corners, in about 4 moves planned in inspection), then the last layer: the four top corners and the five remaining centres, in one algorithm (Sarah's advanced) or two (intermediate: corners, then centres).
Our render and logic engine has no Skewb model yet, so this page has no diagrams and the Skewb algorithms are not in the database: nothing goes in without the engine verifying it. Adding a Skewb model to the engine (its corner-axis turns are a new geometry) is on the roadmap.