Pyraminx methods
Tips and centres, then L4E, top-first, keyhole or 1-flip.
A pyraminx has 4 tips (trivially turned last or first), 4 centres (the three-coloured axial pieces under the tips, which only rotate in place) and 6 edges. Every method solves the tips and centres in a move or two, then the edges.
- •L4E: solve the centres and two edges on the bottom face (the V), then one algorithm for the last four edges (the L4E set below). The most popular speed method.
- •Top-first: solve three edges around one tip (a 'top' block), then put that tip on top and solve the last layer: a two-step method with few algorithms.
- •Keyhole: solve two bottom edges, then insert the third through the 'keyhole' left by an unsolved centre; intuitive, a good beginner step.
- •1-flip: build the bottom with one edge deliberately flipped, then a small set of algorithms fixes it with the last layer. Shorter starts, more cases.
The V solved; the top three edges form an L4E case.
R U R' U R U R'