F2L 28
F2L
Corner In Slot
Find the corner (it has the cross colour) and its edge. Where the cross-coloured sticker of the corner points (up, front or right) and whether the edge's colours match the corner's neighbours tell you the case.
Your status
Algorithms (11)
Into the front-right slot (as drawn above)
R U R' U' F R' F' R
My choice
8 HTM · 8 STM · 8 QTM
3-gen
rotationless
<U,R,F>
SpeedCubeDB, 24 votes
y L' U L U' L' U L
7 HTM · 7 STM · 7 QTM
2-gen
rotation
<U,L>
SpeedCubeDB, 12 votes
F' U F U' F' U F
7 HTM · 7 STM · 7 QTM
2-gen
rotationless
<U,F>
SpeedCubeDB, 6 votes
y' R' U R U' R' U R
7 HTM · 7 STM · 7 QTM
2-gen
rotation
oh
<U,R>
SpeedCubeDB, 4 votes
Into the front-left slot: the same case turned to that slot, as drawn here
L' U L U' L' U L
7 HTM · 7 STM · 7 QTM
2-gen
rotationless
<U,L>
SpeedCubeDB, 11 votes
L' U L2 F' L' F
6 HTM · 6 STM · 7 QTM
3-gen
rotationless
<U,F,L>
SpeedCubeDB, 2 votes
Into the back-right slot: the same case turned to that slot, as drawn here
R' U R U' R' U R
7 HTM · 7 STM · 7 QTM
2-gen
rotationless
oh
<U,R>
SpeedCubeDB, 8 votes
Into the back-left slot: the same case turned to that slot, as drawn here
L U2 L F' L' F L'
7 HTM · 7 STM · 8 QTM
3-gen
rotationless
<U,F,L>
SpeedCubeDB, 4 votes
y R' U R U' R' U R
7 HTM · 7 STM · 7 QTM
2-gen
rotation
oh
<U,R>
SpeedCubeDB, 2 votes
L U L' U' l U L' U' M'
10 HTM · 9 STM · 10 QTM
3-gen
rotationless
<U,L,M>
SpeedCubeDB, 2 votes
L U2 L' U f' L f
7 HTM · 7 STM · 8 QTM
3-gen
rotationless
<U,F,L>
SpeedCubeDB, 2 votes
How this case is verified
The case is the source's setup (or, where it has none, another source algorithm reversed). Setup: R' F R F' U R U' R'. Every algorithm above was run by our logic engine from that state and reaches "f2l".